Julian was busy taking care of the Steam implementation. Besides that we´re still working on bringing back weapons, mechs and all the base assets. Changing everything to authoritative turns out to be a bigger task than expected. But it´s worth it. The new base loading system (we´ve implemented pooling) works like a charm. Bases appear almost instantly without affecting the performance.
I´ll make a video on that one soon.
Julian has also implemented the research system. You´ll be able to find „researchable“ items on the map that result in specific recipe for a base asset, weapon, armor part or implant. The chance of getting good results depends on your research level, which rises with each research attempt.
Base building, ores, crafting and item management, aswell as player movement has been changed to be fully authoritative. Hacking will be much harder now. We might invite some of the hackers from the demo phase to test their skills on the new system 🙂
We have performed some sick tests – like spawning 2500 primitive furnaces and have them all smelting ores at the same time. That went pretty well btw
We´ll soon meet with the guys from EAC and Battleye to discuss further options. We take anticheat serious and want to have it right from the start.
Speaking of meeting – we got our devcom and gamescom tickets. 4 weeks to go! Give us a shout if you want to meet.